New evolve docs, take 2
Martin Geisler
martin at geisler.net
Fri May 30 09:56:46 UTC 2014
Sean Farley <sean.michael.farley at gmail.com> writes:
> Pierre-Yves David <pierre-yves.david at ens-lyon.org> writes:
>
>> On 05/29/2014 07:21 PM, Sean Farley wrote:
>>>
>>> Greg Ward <greg at gerg.ca> writes:
>>>
>>>> On 28 May 2014, I said:
>>>>> Second, you can read the new docs here:
>>>>>
>>>>> http://www.gerg.ca/evolve/
>>>>>
>>>>> If you have not reviewed any of the new docs yet, please start with
>>>>> the user guide:
>>>>>
>>>>> http://www.gerg.ca/evolve/user-guide.html
>>>>>
>>>>> My next step is to redraw my hand-drawn figures using software
>>>>> (Inkscape? dot?).
>>>>
>>>> I've started the process of recreating the figures using Inkscape
>>>> (thus SVG). Please take a look:
>>>>
>>>> http://www.gerg.ca/evolve/user-guide.html
>>>>
>>>> Feedback is *extremely* welcome!
>>>
>>> I started writing up the TikZ for it but unfortunately don't have
>>> time to finish them in the near future :-(
>>
>> Fortunatly I'm much more excited about the svg version greg is
>> working on.--
>
> The TikZ version would still produce svg and be much easier to edit.
I think the svg version would be easier to approach for most people.
Figured hand-drawn in svg are also normally much less precise and
inconsistent than what you get from TikZ. In
http://www.gerg.ca/evolve/_images/figure-ug02.svg
I see arrow tips going inside the boxes they point to, which is typical
From a mouse-driven design. TikZ has been designed not to do that, so
when you say
\draw[->] (A) -- (B);
you get an arrow that stops when it touches the box of B (half the
line-width of B is subtracted from the end point).
--
Martin Geisler
http://google.com/+MartinGeisler
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