Bug in evolve?!
Sebastian Unger
sebunger44 at gmail.com
Fri Nov 4 19:30:03 UTC 2022
Hi Anton,
Have you gotten any further with this?
Cheers,
Seb
On Sat, 29 Oct 2022, 00:49 Sebastian Unger, <sebunger44 at gmail.com> wrote:
> Will do.
>
> On Sat, 29 Oct 2022 at 00:48, Anton Shestakov <av6 at dwimlabs.net> wrote:
>
>> 25.10.2022 03:27, Sebastian Unger пишет:
>> > Hi Guys,
>> >
>> > hg next does not appear to always do what I think it should. If there's
>> > more than one child but some need evolving and some don't, then it does
>> > not always evolve them. I have attached a script that reproduces the
>> > issue for me.
>> >
>> > *WARNING: The script silently deletes and recreates the directory
>> > /tmp/hg-next-bug.tmp*.
>> >
>> > Mercurial is 6.2.3
>> > Evolve is 10.5.2
>> >
>> > Let me know if I should post this somewhere else.
>>
>> I looked at it and do have a patch for this particular issue, but the
>> code that deals with a mix of regular and unstable changesets in hg next
>> could use some refactoring. Not sure if I have time for that at the
>> moment, but I'm going to hold onto the patch and see if it becomes a
>> series that fixes more than one thing.
>>
>> If you could ping me, say, in a week about this issue so it doesn't get
>> accidentally forgotten?
>>
>
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