My experiences with Mercurial
Milen Dzhumerov
gamehack at gmail.com
Sun Jun 17 15:46:48 UTC 2007
Hi all,
I just wanted to describe my experiences with Mercurial and let you
know why we're going to be using subversion for now. The main reasons
for considering Mercurial were:
1. Distributed model
2. Works on Windows & Unix
3. It's fast
We decided that there was no point _for us_ to deploy Mercurial in a
centralised fashion - we would then just keep on using subversion. As
the source which we're tracking is closed, we cannot afford not to
encrypt the traffic. So really what we need is a simple & secure way
for the users (developers in this case) to share their changesets.
"hg serve" seems to fit the definition of simple but not secure. The
trouble of setting up IIS/Apache and configuring SSL or setting up
ssh servers on each developer's machine (win & unix) outweighs the
benefits of using mercurial. We were mainly looking to remove the
need for the central server.
So my question really is, are the developers looking to incorporate
SSL into the built-in "hg serve" server? Has the unencrypted (non-
SSL) built-in server been a problem for anyone else or is it just us?
We're going back to using subversion because it's much easier for us
to set up the central server once instead of setting up each client
to act as a server/client.
Thanks for your attention and time.
Regards,
Milen
More information about the Mercurial
mailing list